Sunday, 12 December 2010

Spies and the Saben

Well, I've given up on getting anything out of the Saben through spies. Sixteen of my spies, all trained to a decent level, and not one of them managed an actual result - most of them succeeded in getting themselves knocked unconscious, and two have gotten themselves captured.

So I can't see any point in keeping the rest there - I've had half a dozen attempts, and the best result I've managed is that my spies didn't get knocked out. So a couple of ships are on their way to ship out the first half; I'm going to send more ships as and when and hopefully pull the rest out. Getting the two captured spies out will have to wait til they've been released from jail.

Or I could just move the schedule forward, and send in as much waste as I can get together. I've got a couple of million units on my homeworld, and am shipping Scows there slowly; and my waste re-processing world is has around three million units, and they'll be getting the next batch of Scows once I've built the Spaceport up enough to the point where I can have more than a two ships waiting.

So the next step involves sending around a million units of waste in their direction, and see what the Saben do next. The one downside is that I'll be sending the Scows from two different planets, with a preceding wave of Scanners from a third, which means I'll need to work the timings out carefully beforehand. Stupid maths.

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